The needs assessment is a critical first step in the planning process and an essential part of that planning is to assess the current inventory and find where to fill in the gaps. One area that can be expanded upon is that of digital and traditional games and kits. These projects would be beneficial to obtaining desired improvements and reaching our stated goals and objectives that are clearly set by our STEAM Initiative and Curriculum. The area of new digital technologies would keep us on the cutting edge of technology and advances in technology.