LEADERSHIP IN STEAM INITIATIVE
RATIONALE AND SMART GOALS
Goal One:
Offering many opportunities for exploration and self-directed, independent learning activities (non-structural) in conjunction with structured learning activities
Specific:
Unit plans will define learning opportunities that provide some boundaries and assistance when needed during self-directed, nonstructural activities.
Lesson plans will distinguish what activities are structured and non-structured and will provide a balance approach and administration of both.
Measurable:
Measuring success can be provided through review and reflection upon unit and lesson plans. A checklist can be made, or a chart can be filled in to ensure that both structural and non-structural activities are introduced to students and how effective the unit/lesson were. If there is a need for changing aspects of either unit/lesson it can be noted.
Achievable:
Using Understanding by Design and Design Thinking will ensure that this goal is achievable. As mentioned earlier, any area that needs improvement or adjusted can be noted to be reflected in the future.
Relevant:
This goal is more than relevant; it is imperative. Balancing structural and non-structural activities is what keeps students active and engaged.
Time-bound:
The timing of this goal should be accomplished within one academic year, but continually, consecutively through out every year of the future STEM/STEAM program. Structured and Non-structured activities should be engaging but in different ways. Variety is also important for the facilitator as well; this keeps instruction lively and not at risk of becoming mundane. This will keep everyone interested, invested, and energized! (Remember there is TEAM in STEAM!)
Offering many opportunities for exploration and self-directed, independent learning activities (non-structural) in conjunction with structured learning activities
Specific:
Unit plans will define learning opportunities that provide some boundaries and assistance when needed during self-directed, nonstructural activities.
Lesson plans will distinguish what activities are structured and non-structured and will provide a balance approach and administration of both.
Measurable:
Measuring success can be provided through review and reflection upon unit and lesson plans. A checklist can be made, or a chart can be filled in to ensure that both structural and non-structural activities are introduced to students and how effective the unit/lesson were. If there is a need for changing aspects of either unit/lesson it can be noted.
Achievable:
Using Understanding by Design and Design Thinking will ensure that this goal is achievable. As mentioned earlier, any area that needs improvement or adjusted can be noted to be reflected in the future.
Relevant:
This goal is more than relevant; it is imperative. Balancing structural and non-structural activities is what keeps students active and engaged.
Time-bound:
The timing of this goal should be accomplished within one academic year, but continually, consecutively through out every year of the future STEM/STEAM program. Structured and Non-structured activities should be engaging but in different ways. Variety is also important for the facilitator as well; this keeps instruction lively and not at risk of becoming mundane. This will keep everyone interested, invested, and energized! (Remember there is TEAM in STEAM!)